Very exciting role for a graduate or junior animator, to help deliver the animation and cinematic effort on a cutting-edge title. The role entails having a great eye for detail, helping to pick the best takes from professional mo-cap sessions, supporting the wider animation effort and close team working across departments.
-
Knowledge of animation within Maya is essential.
-
Motion capture experience is desirable
-
Unity or similar game engine experience is desirable
-
You live for motion! You will work closely with the character art and technical teams to bring exciting characters to life in our games.
-
You will be skilled in both in-game motion and cinematic sequences, able to communicate rich personalities through your work.
-
You will have a showreel that demonstrates a high level of knowledge and skill in animating human characters, and an understanding of cinematography.
-
Show passion for animation and strive to deliver the very best in all you produce, driving those around you to do the same
-
Being an active member of the art team, contributing ideas, concepts and technical solutions that will help build great games and sharing knowledge across the team.
-
Effective file management and integration of assets into developed games, ensuring adherence to established check-in guidelines and safe working practices.
-
Be a positive, proactive, supportive staff member – assisting the team leads, fellow team members in all aspects of development.
-
Be an effective communicator within the company.
-
Be able to review and feedback on others work whilst demonstrating skilled hands-on abilities.
-
Technical animation skills are desired alongside a problem solving approach.