Systems Designer

Words from the Hiring Manager

“We’re looking for a systems designer to help us in releasing a Multiplayer VR experience on the latest VR hardware. If you’re experienced with Unity and have a passion for combat, traversal, and other supporting action adventure game systems, this isn’t an opportunity you want to miss!”

The Role

Pixel Toys is looking for Systems Designer to get hands-on with the core gameplay systems for an upcoming VR multiplayer shooter. We’re currently in development and are planning the live development portion of the game.  You’ll work closely with the Lead Designer, Level Designers, and other disciplines to design and implement fun and engaging gameplay, while also keeping an eye on future updates and new features to be added after launch.

Responsibilities

  • Work with project leads and stakeholders to prototype, build, and iterate on the
  • moment to moment gameplay for a new project
  • Design and implement core combat systems, including weapons and other abilities.
  • Design and implement supporting systems, including health, damage, aim assist, and
  • control responsiveness
  • Collaborate daily with a cross discipline to create a fun and compelling experience
  • Conduct playtests and encourage honest feedback
  • Document feedback on your work and suggest improvements

Required Skills

  • Unity editor experience
  • An understanding of ranged and melee combat
  • A passion for action adventure games
  • Effective cross discipline communicator
  • A keen eye for detail and quality
  • Good knowledge of current market trends
  • Comprehensive knowledge of relevant documentation software
  • Be an ambassador for your features, and the work of the entire department

Nice to have Skills

  • A working knowledge of Source Tree
  • Experience designing and implementing core gameplay systems in an action
Job Category: Game Design
Job Type: Full Time
Location: Leamington Spa

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