Systems Designer

Role : Systems Designer 

Location : Leamington Spa

Type : Contract / Freelance

 

Words from the Hiring Manager 

 

“We’re looking for a systems designer to help with the implementation of a gameplay prototype for an upcoming title. If you’re experienced with Unity and have a passion for combat, traversal, and other supporting action adventure game systems, this isn’t an opportunity you want to miss!”

 

The Role:

Pixel Toys is looking for Systems Designer to get hands on with the core gameplay systems for an upcoming action-adventure title. We’re currently developing several prototypes to prove out existing concepts. You’ll work closely with the Lead Designer, Level Designers, and other disciplines to design and implement fun and engaging gameplay.

 

Responsibilities:

  • Work with project leads and stakeholders to prototype, build, and iterate on the moment to moment gameplay for a new project 
  • Design and implement core combat systems, including weapons and other abilities.
  • Design and implement supporting systems, including health, damage, aim assist, and control responsiveness 
  • Collaborate daily with a cross-discipline to create a fun and compelling experience 
  • Conduct playtests and encourage honest feedback 
  • Document feedback on your work and suggest improvements

Required Skills:

  • Unity editor experience 
  • An understanding of ranged and melee combat 
  • A passion for action-adventure games 
  • Effective cross-discipline communicator
  • A keen eye for detail and quality 

Nice to Have Skills:

  • Working knowledge of Source Tree 
  • Experience designing and implementing core gameplay systems in an action-adventure game 
Job Category: Game Design
Job Type: Contract
Location: Remote

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